Skills on Sunday - From D&D 3.5. Compulsion: Compulsion changes the way the target's mind works; while charm makes the target friendly to the caster, compulsion makes the target obey the caster. https://www.dandwiki.com/wiki/SRD:Charm_and_Compulsion#Compulsion
I know this entry is listed as “Skills Sunday” but the intent of this weekly column is to highlight “skills, powers, feats, and abilities from versions of D&D, Pathfinder, and other RPGs. Compulsion is an ability or condition from 3.5 that forces another creature to obey. In 3.5, a creature under a spell like “Planar Binding” (from our Thursday entry) would be compelled to obedience.
What was the most creative use you can remember where compulsion was a factor in a game that you played? As a DM how do you rule compulsion when it applies to the players compelling NPCs to do something vs. NPCs compelling PCs to do something? Do you allow NPCs to compel PCs to actions the players don’t want to take, and vice versa? What are some of the problems that you think could arise if compulsion is used too liberally in a campaign?