Arcane Wednesday - Disrupting Weapon: This 5th level Artificer Infusion from D&D 3.5e creates a melee weapon that is destructive to undead. When the weapon strikes an undead that is has HD equal to or less than the artificer's level must succeed on a Will save or be completely destroyed by the weapon's attack. http://www.d20srd.org/srd/spells/disruptingWeapon.htm
Tales for Tuesday - The Formal Gamer: S11, Ep.11 - Angling for Trouble. The Formal Gamer is a long-running podcast from the UK, and this represents their latest episode. They play a 4th Edition game and aim for a lot of RP and humor in their games. After all, D&D should be fun, shouldn't it? https://formalgamer.com/
Monster Monday - Mantrap: This is an enormous tropical flesh-eating plant that is found in jungle regions. In 5e lore, this creature is native to Chult, the region of Faerun where adventurers will find the Tomb of Annihilation. Working similar to a Venus Flytrap, the Mantrap attracts victims by means of a magical pollen that it sprays in the faces of humanoids, making them unable to resist walking into the monstrous plant's grasp so the unfortunate creature can be consumed. https://www.dndbeyond.com/monsters/mantrap
Skills on Sunday - Psionics in 5e: When psionics were first introduced in D&D back in first edition, there was a completely parallel power source and ability list that were keyed to someone's psionic powers. In 5e, psionics are treated as another power source for spells, just like arcane magic or divine magic. For that reason, psionics does not have its own spell list. Instead, they discipline their minds with rigorous training that allows them to harness the Weave in a different way and cast their spells. In the 5e Rules as Written, nothing takes the place of The Weave, so areas where magic and spellcasting are suppressed will also impact the abilities of psionic characters. DMs can decide that in their game the power sources for arcane, divine, and psionic magic are different enough so that areas that impact the use of one kind of magic may not necessarily impact magic from the other sources. https://www.dndbeyond.com/sources/scag/welcome-to-the-realms#SupernaturalPowersandPsionics
Combat Saturday - Dart. This is a favorite range weapon of monks and wizards from the days of 1st Edition D&D. The 1st Edition variant deals 1d3 damage to small/medium creatures and 1d2 damage to large creatures, and the range on the weapon is about 30 feet. Darts in the game are not the kind of darts you find at a local pub (with or without the metal tips and cork boards). These are more like lawn darts, which were a fairly popular form of family entertainment in the middle of the 20th century. Traditional lawn darts have large and very pointy metal heads, and several thousand people suffered injuries serious enough to require Emergency Room visits in the 1980s, which resulted in a ban on these devices for several years. The in-game version appears in the 1st Edition PHB. https://en.wikipedia.org/wiki/Lawn_darts
Lore Friday - Against the Giants: The Liberation of Geoff (2e). This is a 1999 re-skinning of the classic 1st Edition adventure series "Against the Giants," originally written by the legendary Gary Gygax. Players of more recent versions may recognize that both the original "Against the Giants" and this one (to a lesser extent) form the inspirational basis for the 5e published adventure "Storm King's Thunder." https://www.drivethrurpg.com/product/17288/Against-the-Giants-The-Liberation-of-Geoff-2e?filters=45323_0_0_0_0
Divine Thursday - Death Ward 4th Level from 5e D&D "You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends." https://www.dndbeyond.com/spells/death-ward
Arcane Wednesday - Greater Scrying. This is a 6th level Bard spell from D&D 3.5e. This version enhances the duration of the 3rd level Scrying spell and grants some additional control of the sensor. Instead of one minute per level, Greater Scrying lasts one hour per level and permits the caster to reliably use various detect spells and some spells to communicate telepathically and otherwise with a person on the other side of the sensor. Source PHB p. 274.
Tales for Tuesday - Dumbgeons and Dragons Podcast: Season 2, Ep. 8 - A Jail Break. This actual play podcast is in its second season and follows the adventures of a party through a 5th edition D&D game. https://www.dumbdragons.com/
Monster Monday - Kruthik Hive Lord: This monster is an insectoid being that is part of a hive of similar but smaller monsters. Krithiks are burrowers that look like gigantic sand fleas, only uglier and meaner. They seek out heat and they eat live warm-blooded food, meaning that they tunnel along in their burrows and race out to attack nearby mammals and other warm-blooded beings (including humanoids) to try to sate their ever-ravenous hunger. https://www.dndbeyond.com/monsters/kruthik-hive-lord
Skills on Sunday - Great Weapon Master: This feat shows up in several editions, and today we are in 5e. "You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage."
Combat Saturday - Bec de Corbin. This 1st Edition weapon is approximately six feet long and has a speed factor of 9. It deals 1d8 damage to a small or medium creature and 1d6 damage to a large creature. This is a polearm weapon with a hammer mounted at the long end, usually with a spike, and sometimes a blade protruding from the opposite side for balance. For game purposes this appears in the 1st Edition PHB, and for historic purposes, more can be found about the weapon on Wikipedia. https://en.wikipedia.org/wiki/Bec_de_corbin
Lore Friday - Dragon Magazine Annual, vol 1. This 4th Edition D&D annual volume of the digital version of Dragon Magazine has selected articles that appeared in the previous year, which includes articles for DMs, for players, and for everyone at the table. https://www.drivethrurpg.com/product/110205/Dragon-Magazine-Annual-Vol-1-4e?filters=45323_0_0_0_0
Divine Thursday - Control Flames Cantrip from 5e D&D "You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of several ways..." https://www.dndbeyond.com/spells/control-flames
Arcane Wednesday - Artificer Infusion: Globe of Invulnerability, Lesser. This infusion suppresses the effects of 3rd-level spells and lower in a globe that is a 10-foot radius around the artificer. The globe is immobile (stays where it is cast) and the artificer can enter and leave the globe at will. The globe can be dispelled, and ranged spell that target something beyond the globe are not affected (though the effects are suppressed against targets that are inside the globe). http://therafimrpg.wikidot.com/globe-of-invulnerability-lesser
Tales for Tuesday - Behold Her Podcast, Episode 10: Decolonizing D&D. Not a real play podcast, this is a long-form interview podcast that features interviews with women in the tabletop gaming space. The show covers topics ranging from game mechanics to politics of gender at the gaming table and game and costume design and other topics. https://www.beholdherpodcast.com/
Monster Monday - Deep Scion: The deep scion is a creature created from humanoids that have fallen overboard at sea. these unfortunate souls have falling into clutches of evil races and are subjected to horrible rituals that turn them into fully amphibious beings that are trained as assassins and sent to spy on their warm-blooded former cousins in service of their evil master. They wear the mask of a surface dweller as a convincing disguise, sometimes taking on a new identity, and sometimes taking on the guise of the person it once was. https://www.dndbeyond.com/monsters/deep-scion
Skills on Sunday - 5e Typical DCs for Ability Checks: In 5th Edition there is a suggested table of DCs for ability checks that the DM needs players to make. For example, if the party needs to climb a wall it might require an Acrobatics (Dexterity) check. Depending on how high the wall is and how easy or difficult it is to find handholds and footholds for the climb, the check might range from Very Easy (DC 5) to Nearly Impossible (30). An easy way to imagine this is to think of a climbing scene from a movie, a TV show, or a favorite book. Is your wall similar to the surface they are scaling? Would it be easier or more difficult? Use that process to determine how difficult the climb is, and then consult the table to find a suggested DC. Finally, keep in mind the table are suggestions--you can assign the DC any number you want. https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#TypicalDifficultyClasses
Combat Saturday - Tangler Grenade: "A tangler grenade is an alchemical, nonmagical item with an ovoid resin shell that shatters on impact. An as action, a creature can throw a tangler grenade at a point up to 60 feet away. Each creature within 10 feet of a shattered tangler grenade must succeed on a DC 15 Dexterity saving throw or be restrained by sticky white webs." https://www.dndbeyond.com/equipment/tangler-grenade
Lore Friday - AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic). This was one of the early attempts to sell and package 3D tiles to build dungeons on table tops. The product was focused more on the included accessories than the actual adventure, and it included the specific tiles and NPC tokens needed for the included story. https://www.dmsguild.com/product/16970/AC3-3D-Dragon-Tiles-featuring-The-Kidnapping-of-Princess-Arelina-Basic?filters=0_0_45393_0_0_45345_0_0