Relic of the Past is a podcast with a few low-budget podcast audio issues that manages to still be enjoyable. Relic of the Past is a D&D 5e homebrew game that uses at least one major difference from the rules as written (in regards to PC healing). It also sounds like a multi-generational cast with adults and at least one or two young teen or preteen kids at the table. The game world is mostly made up of humans and the mythology includes elves as a plane-hopping and dimension-traveling race that interacted with this world long ago (to some disastrous consequences) and left an ancient relic behind—thus the title of the show. The roleplay is good and the plot is interesting, with good interaction and character development as the PCs learn about each other, and that keeps the show engaging.
|Relic of the Past||Audio Only||https://poolemedia.podbean.com/||Weekly||PC-G|
Relic of the Past began producing episodes in September 2017.
Relic of the Past is set in a custom game world called Far that is mostly populated by humans. Other races are few and far between, and the legends tell that elves traveled to the world long ago to teach humans magic, with disastrous consequences. But elves are re-appearing now and upon their return they realized that they had long ago left behind a relic of the past that may have dire consequences for everyone.
Relic of the Past hosts its website on Podbean, but doesn’t otherwise have affiliation with a larger podcast network.
Relic of the Past tells an interesting story set in a homebrew world. Most of the citizens in the world are humans, and the PCs happen to be made up of a mix of humans, tiefling, dragonborn, and half-elves. That makes them something of outcasts who gradually build up a reputation for heroic deeds and earn themselves more and more dangerous quests as they seek to find the evil that lays behind the perils that lay over the world.
It’s obvious from the early episodes that the sound quality on this show is not great, as they seem to be sharing a single microphone for the entire table. But unlike the last show I reviewed, the Relic of the Past cast observe perfect podcast etiquette. They keep the cross talk to a minimum, there are few interruptions from electronic devices or computer noises, and there is definitely no snacking at the table.
One of the unusual house rules has to do with healing in the game, and the DM explains his reasons on a post on the podcast web site (see link above). Hit points don’t automatically get recovered overnight, but all hit dice are replenished after a long rest, and upon waking PCs can choose to use hit dice to regain hit points. Another interesting feature of the show is an epilogue at the end of each episode called “DM Notes” where the DM records a short explanation of Easter Eggs, rules interpretations, or clarifications of things from the episode.
I really wish that the Dice and Valor people would listen to this show—they could improve their own show greatly by simply observing the same recording rules that the Relic of the Past cast follows. Another thing that is refreshing about Relic of the Past is that because they record with an entire family (presumably the younger players are children of some of the adults on the show), they are more careful about their use of language. That means this is one of the few shows that earns a PC-G rating for content.
You might need to find a more quiet environment to listen to this show, but it’s worth a listen. Some of the unique house rules could be worth considering for a homebrew game, and some of the story elements are things I might want to lift out to use in a game for my own players.