Skills on Sunday - From D&D 5e - Feat: Observant (Quick to notice details of your environment, you gain the following benefits: 1. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. 2. If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips. 3. You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.) https://www.dndbeyond.com/sources/phb/customization-options#Feats
Lore for Friday - The Nentir Vale - this is the default setting for D&D 4e. https://tahlequahpointsoflight.fandom.com/wiki/Nentir_Vale In 5e the cosmology of this setting is referred to as "the Gods of the Dawns War." Notably, this is also the setting for the first couple of sessions of the original Acquisitions Incorporated podcast with Chris Perkins as DM and the boys of Penny Arcade as the players. Winterhaven is the town where they start, and there are references to events happening as far away as Hammerfast.
Divine Thursday - From D&D 1st Edition 3rd Level Cleric Spell Continual Light - this allows the cleric to create a brighter and more permanent area of light. This lasts until dispelled. http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm#Continual%20Light
Tales for Tuesday - Shocking Gasp C1E2 "Lose Yourself" - this is a newer podcast and the second episode in. The show has good production and each episode has its own specific web page on their show log. Enjoy! https://www.shockinggasp.com/episodes/c1e2-lose-yourself
Monster Monday - Quasit (familiar variant) - This is a tiny fiend hat can go invisible, is immune to poison, can polymorph into a bat, toad, or centipede, and has darkvision. Because the claws of the quasit are poison, it is also a familiar that can attack and is thus not suitable for most low-level PCs. https://www.dndbeyond.com/monsters/quasit-familiar-variant
Skills on Sunday - From D&D 5e Feat: Polearm Master (You gain the following benefits: 1. When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. 2. While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.) https://www.dndbeyond.com/sources/phb/customization-options#Feats
Combat Saturday - From 2nd Edition D&D - Sword, Khopesh (Sword, Khopesh; cost 10gp; Weight 7lbs; Size M; type S; Spd 9; S-M dmg 2d4; L dmg 1d6; Source PHB) https://people.wku.edu/charles.plemons/ad&d/misc/arms.html
The khopesh is a historic weapon from ancient Egypt and other areas of the Middle East. It is like a sword and a scimitar, except the blade extends straight before curving.
Divine Thursday - From D&D 4e Air Walk (Lvl 16 Cleric Power; gain the ability to move on air as though it were a solid surface until the end of the encounter)
Tales for Tuesday - Pirates of Wildspace: Episode 00a https://soundcloud.com/noveltystylus
This is a Spelljammer game, and this is the pilot episode. Novelty Stylus is the producer, and they host their content on Soundcloud.
Lore for Friday - Planescape: this setting crosses the known planes of existence and features a primarily Victorian-era setting with Steampunk overtones and design.
Divine Thursday - From D&D 4e Divide and Condemn (Lvl 29 Avenger Attack; teleport, attack, damage and disperse enemy & its allies)
The spell deals damage to the primary target, and if any of the target’s allies that are adjacent fail saving throws, they are pushed up to 50 feet (or 10 squares) away from the primary target. This could be useful if you are trying to separate an enemy from its bodyguards or to separate a bunch of enemies that gain bonuses from fighting in a group (e.g., enemies with pack tactics).
Tales for Tuesday - Pocket Mimic Podcast, Episode 20: Skin a Monster http://pocketmimic.com/2018/02/04/pocket-mimic-podcast-episode-20-skin-a-monster/
Today’s episode is a little different. This particular podcast focuses on tips and tricks for DMs in creating and running D&D sessions or campaigns. The focus of this particular episode is reskinning a monster, which is something that I have experienced many times as a player and a trick I enjoy doing as a DM.
Monster Monday - Centaur Mummy https://www.dndbeyond.com/monsters/centaur-mummy
The Centaur Mummy is a guardian from The Hidden Shrine of Tamoachan adventure. Far from being the mostly-good druidic friends of the forest, this undead fiend is bad news and has a bad attitude toward everyone. Probably even the necromancer who created it is glad he’s dead so he doesn’t have to deal with this guy any longer.
Have you ever faced a Centaur Mummy or have you ever used one as a DM to fight against a party of adventurers?
Skills on Sunday - From 2nd Edition - Amethyst Dragon (ability modifyers) http://people.wku.edu/charles.plemons/ad&d/races/minmax.html
In several of the editions of D&D they expanded Skills, Powers, Abilities, and Feats beyond the normal range. Primarily this started in 3e and 3.5e, but it was also prevalent in 4e where mechanically all PCs received powers at each level that could include at will powers (use as many times as you want), encounter powers (use once per encounter) and daily powers (use once per long rest).
For other editions like 2e, I’ve just decided to expand this to random stats. In this case, the randomness is the set of stat modifyers for the Amethyst Dragon: +5 Str, +3 Int, +1 Wis, +2 Cha, -3 Dex