Monster Monday - Clamor; CR 2; Size Medium; Type Aberration (Extraplanar, Incorporeal); Alignment unaligned; Source Fifth Edition Foes p.62 https://www.drivethrurpg.com/product/195015/Fifth-Edition-Foes
Skills on Sunday - Meditative Focus This is from D&D 2nd Edition and uses a system of skill ranks and ability bonuses to confer the ability. Ranks 1; Attribute WIS; Bonus +1; Group Ps; Source The Complete Psionics Handbook https://www.drivethrurpg.com/product/16891/PHBR5-The-Complete-Psionics-Handbook-2e
Combat Saturday - Double Sword Double sword Prof. +3; Damage d8/d8; Range —; Cost 40 gp; Weight 9 lb.; Group Heavy blade, Light blade; Properties Defensive, off-hand.
This is an exotic weapon from D&D 4e. Wielding a double weapon is like wielding a weapon in each hand. The first die given in the damage column of the table for a double weapon is for the primary (or main) end of the weapon; the second damage die is for the secondary (or off-hand) end. You can use either end of a double weapon to deliver an attack unless a power specifies a main or off-hand weapon attack. An enchanted double weapon receives an enhancement bonus on both ends, but weapon properties or powers conferred by the enchantment affect only the primary end of the weapon. Like two-handed weapons, double weapons cannot normally be wielded by Small creatures unless the weapon has the small property. The source for this is the Adventurer's Vault https://www.dmsguild.com/product/110209/Adventurers-Vault-4e?term=adventurer%27s+vault
Lore Friday - Eberron is a game setting published in 2004 as a result of a contest by Wizards of the Coast to solicit "the most creative new setting" from fans. Keith Baker is the writer and developer of the setting, which replaces traditional fantasy tropes with steampunk influences and semi-modern technologies powered by magic. Among these are steam trains (powered by elementals), airships (powered by elementals and magical alchemical processes), and robots (powered by magic). https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_campaign_settings#Eberron
Divine Thursday - Moment of Peace This is a level 19 Cleric power in D&D 4e. A wave of tranquility washes over your foes, rendering them harmless for a critical moment.
Daily ✦ Divine, Implement; Standard Action; Close blast 5; Target: Each enemy in blast; Attack: Wisdom vs. Will; Hit: The target’s attacks deal no damage (save ends); Miss: The target’s attacks deal no damage until the end of your next turn; Source: Divine Power book for 4e https://www.dmsguild.com/product/142370/Divine-Power-4e
Tales for Tuesday - Chimpions Podcast Ep. 34 (Shades of Black, Part 14) - This is a podcast based on the Hero System RPG. Episode summary: The Battle with Black Paladin and his cohorts comes to a conclusion. However Team Rolling Thunder are not left unscathed. https://player.fm/series/chimpions-the-hero-system-rpg-podcast-episodes/chimpions-episode-34-shades-of-black-part-14
Monster Monday - Ghoulsteed Title Creed of All Flesh; CR 3; Size Large; Type Undead (Human); Alignment neutral evil.
What’s more terrifying than an undead ghoul? An undead ghoul on a horse! Now put that into your pipe and smoke it!
Source Demon Cults & Secret Societies p.59 https://www.drivethrurpg.com/product/215708/Demon-Cults--Secret-Societies-for-5th-Edition
Skills on Sunday - Aberrant Dragonmark This is a feat from 5e. You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20.
You learn a cantrip from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Constitution is your spellcasting ability for these spells.
You can increase the power of your aberrant spells at the risk of your own vitality. When you cast a spell with your aberrant mark, you can use one of your Hit Dice to increase the spell’s level by 1. Immediately after you cast the spell, roll the Hit Die. You take damage equal to the number rolled.
Source: Wayfinder's Guide to Eberron. https://www.dndbeyond.com/feats/aberrant-dragonmark
Combat Saturday - Net This is a classic non-lethal weapon meant to immobilize and restrain enemies. This particular version comes from D&D 3.5 where the cost is 20 gp and the range to throw it is only 10 feet. This is from the Players Handbook https://www.dmsguild.com/product/148008/Players-Handbook-35
Lore Friday - O1 - The Gem and the Staff This is a Basic (1st Edition) D&D Module that was produced as a competition module for thieves. Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice?
The Gem and the Staff is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you can switch roles after the first adventure. Scoring sheets and encounter summaries are provided for each adventure to make running competitions quick and simple. Character figures and a map book are also provided to help visualize the adventures. The player's maps are designed so you can see the rooms as they would appear. Complete DM's maps are also included. This is a One-on-One Competition Module for Thieves, Level 8. https://www.dmsguild.com/product/17085/O1-The-Gem-and-the-Staff-Basic?filters=0_0_45393_0_0_0_0_0
Divine Thursday - Detect Magic This 1st-level 5e D&D spell lets a cleric (druid, paladin, ranger, bard, sorcerer, or wizard) detect the presence of magic within 30 feet. It displays an aura, and the caster learns the school of magic associated with the item or effect. https://www.dndbeyond.com/spells/detect-magic
Arcane Wednesday - Cloud of Daggers This 2nd-level 5e D&D spell creates a 5-foot cube of spinning daggers somewhere on the battlefield. Anytime a creature enters the area it takes 4d4 slashing damage (increases by 2d4 for every spell slot above 2nd). The spell lasts up to a minute with concentration, and damages any creature (including allies or non-combatants) who enter the area. https://www.dndbeyond.com/spells/cloud-of-daggers
Tales for Tuesday - Random Item Procurement Podcast (RIP); Episode 3 "Demiplane Blues" - This podcast is a bit different. This podcast is part of the Novelty Stylus group, which includes both D&D and Dragonball podcasts. This appears to be the D&D campaign, and includes some quite different PCs. This might be a refreshing change of pace if you're looking for something off the beaten path. https://soundcloud.com/noveltystylus
Monster Monday - Tan-Gin CR 1/4; Size Tiny; Type Fey; Alignment unaligned.
Oriental myths are full of spirits and the Tan-Gin is one of the small ones. As an unaligned creature it could be the source of help or a cause of mischief. And as fey it may find it amusing to see the struggles of fleshbags like humanoids.
Source Monsters of the Orient p.117 https://www.dmsguild.com/product/215595/Monsters-of-the-Orient-Complete-Bestiary
Skills on Sunday - Victorious Smite from D&D 4e. This is an 11th level Encounter Attack Power for War Chanters. Striking your foe, you call an ally to your side to attack the same target.
Encounter ✦ Arcane, Weapon; Standard Action - Melee weapon; Target: One creature; Attack: Charisma vs. AC; Hit: 1[W] + Charisma modifier damage.
Effect: As a free action, an ally within 5 squares of you can shift 3 squares and make a basic attack against the target with a bonus to the attack roll and the damage roll equal to your Constitution modifier.
Combat Saturday - Gladiator's Friend, Horseman's from D&D 2nd Edition. Cost: 10 gp; Weight: 7; Size: M; Dmg Type: P/S/B; Speed Factor: 6; Dmg S/M: 1d6/1d4; Dmg L: 1d4/1d4; Source: Polyhedron Magazine #99. This was an article about new and expanded weapons for the Dark Sun setting, including gladiatorial weapons. Unfortunately this is an old print magazine, and I can find references to it, but no description of what this weapon actually is. https://rpggeek.com/rpgissuearticle/53475/new-weapons-dark-sun-setting
Lore Friday - The Day of Al'Akbar is a 1st Edition D&D adventure published for moderate levels (the cover specifies 6 - 8 characters ranging between levels 8 - 10. This adventure, published in 1986, has an Arabic influence and features a desert setting. This would be great for dropping into any campaign where the story arc takes the characters to a desert region, and elements from this can be used to help DMs create a desert kingdom or civilization in terms of some flavor notes and aspects.
The introductory notes say: "The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of Al'Akbar.
A deadly plague sweeps your land. The holy men say that if only they had the Talisman, they could create cures for this dread disease. Many adventurers have tries and failed to find the Cup and Talisman. Now it is your turn. Find these treasures, and save your people!
The journey is exciting, but treacherous. Do not be distracted by exotic sights and sounds, the strange foods.
You must avoid being discovered by Al'Farzikh and his brigands, as you infiltrate the palace. Be wary - what is most beautiful may be most deadly, and what seems useless may be priceless." https://www.dmsguild.com/product/17053/I9-Day-of-AlAkbar-1e?filters=0_0_45393_0_0_45346_0_0
Divine Thursday - Death is Nigh. This is a 26th level Daily Divine Utility power from D&D 4e specifically for casters that are "Chosen of the Raven Queen." This only is effective once a member of the caster's party has failed a death save during the encounter. Upon casting this spell the caster and all their allies gain a +2 bonus on attack rolls for the rest of the fight. The shadow of the queen’s wing falls over your fight.
Arcane Wednesday - Gaze Reflection This is a 1st level Illusionist spell from 1st Edition D&D.
Level: 1; Components: V, S; Range: 0; Casting Time: 1 segment; Duration: 1 round; Saving Throw: None;
Area of Effect: Special
Explanation/Description: The gaze reflection spell creates a mirror-like area of air before the Illusionist. Any gaze attack, such as that of a basilisk or a medusa, will be reflected back upon the gazer if it looks upon the spell caster. http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm#Gaze%20Reflection
Tales for Tuesday - Pokemon Adventures in the New Millenium Ep. 7 She Wore Pink Boots. This is a show based on the Pokemon Tabletop United Campaign game. I honestly know nearly nothing about Pokemon except it was a children's cartoon and kid's card game at a time I was already out of college, so I never learned anything about it. Obviously this may be in the wheelhouse of some Millennials who were children when Pokemon was becoming popular. https://radiopublic.com/pokemon-adventures-in-the-millenn-8gv4Q2/ep/s1!362aa