Combat Saturday - Kukri from Pathfinder. Source: Core Rulebook. Cost: 8 gp; Weight: 2 lbs.; Damage: 1d3 (small), 1d4 (medium); Critical: 18–20/x2; Type: slashing; Category: light; Proficiency: martial; Weapon Group: light blades; A kukri is a curved blade, about 1 foot in length. https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/kukri
Arcane Wednesday - From Pathfinder Misdirection - https://www.d20pfsrd.com/magic/all-spells/m/misdirection
This second-level spell affects divination spells cast on a person or object for up to one hour per caster level. During that time, the object or person will detect as another object or person specified and within range at the time of casting. So an evil-aligned creature could detect as a good-aligned creature, a celestial creature could detect as a fiend, etc. etc.
Skills on Sunday - From Pathfinder - Perform https://roll20.net/compendium/pathfinder/Skills:Perform#content
Perform is a Charisma-based skill that lets the PC tell stories, do feats of tumbling or parlor magic, sing songs, engage in public oratory and otherwise try to “win the room” with a performance of some kind. As with everything in Pathfinder there are circumstance modifiers, bonuses, penalties, and a myriad gradients of success that can earn anything from a meager pittance to a pretty good living depending on the city.
Arcane Wednesday - From Pathfinder Blur https://www.d20pfsrd.com/magic/all-spells/b/blur
This is a spell that has been around for many editions of D&D as well as in the Pathfinder game. It is almost always a 2nd level spell, and it has similar practical effects, but the mechanics change from edition to edition. In Pathfinder the spell makes the target harder to hit by imposing a percentile roll after every attack. There is a 20% chance the attack misses, even if the roll was high enough to hit.
In D&D 5e, however, this becomes simple disadvantage on the attack roll. In this version the attacker rolls his d20 attack twice and has to take the lower result as the actual attack.
Divine Thursday - From Pathfinder 3rd Level Cleric Spell Suppress Primal Magic https://www.d20pfsrd.com/magic/all-spells/s/suppress-primal-magic
There are a lot of people who love the crunch of Pathfinder. While it interests me, most of the time it really gives me a headache. This spell has an effect and also a side effect. While cast it suppresses the effects of primal magic and prevents casting primal magic spells in a certain area. But the side effect is that primal magic builds up while it is suppressed, so when this spell drops you have to roll on another table to see if some random primal magic effect happens. All that rolling and extra rolling and double-checking just serves to bog the game down and slow down the plot, in my opinion.
Arcane Wednesday - From Pathfinder Sorcerer/Wizard Cantrips: Ghost Sound https://www.d20pfsrd.com/magic/all-spells/g/ghost-sound
In addition to being useful to sorcerers and wizards, this cantrip can also be used by bards. I remember in my younger days when i used to play a lot of bards (because they could fill the “jack of all trades” role in the party) I would always have spells like this because they were incredibly useful. During adventures, they could be used to distract or draw out enemies when we were trying to misdirect someone.
And during downtime, I always flavored these spells as being something like the equivalent of an effects pedal for an electric guitar player. I would enhance my bardic performances in inns and performance spaces by adding reverb, sustain, distortion, fuzz, or some other effect to my playing.
Arcane Wednesday - From Pathfinder 3rd Level Sorcerer/Wizard spell Open Book https://www.d20pfsrd.com/magic/all-spells/o/open-book
This is like a supercharged version of the various “detect thought” spells that appear in various versions of D&D. With this third-level spell, the caster can permanently read the mind and the entire history of the target creature. Of course, having permanent access to someone else’s thoughts has the potential to be as much a curse as a boon—constantly knowing the running inner monologue of someone else can’t always be particularly pleasant, I would imagine.
To me the permanency of this spell makes it seems overpowered for 3rd level—it seems like that should be for a spell of a much higher slot like 6th or 7th level. I would think at 3rd level you might get an hour or so of time to read the thoughts and history of a target.
Have you ever used this spell in a Pathfinder game? Do you think it is overpowered for its level, or does it seem to fit with the magic of other 3rd level spells in the Pathfinder system?
Combat Saturday - From Pathfinder - Thorn Bow Cost 50 gp Weight 2 lbs. / Damage 1d4 (small), 1d6 (medium) Critical x3 Type piercing / Range Increment 40 ft. (projectile) / Category ranged Proficiency exotic / Weapon Group bows / This polished rosewood bow is studded with thorns and tiny flowers. / Treat this weapon as a shortbow. / (https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/thorn-bow)
The Thorn Bow is the kind of weapon that is typical of Pathfinder. It’s got special rules for critical damage, special damage differences between small and medium or large targets. It has range increments, it’s got a special proficiency category and weapon group. I know there are some players who enjoy their RPGs with extra crunchy details, but I think this kind of permutation on permutation goes a bit overboard. I might occasionally wish for a little more crunch in D&D 5e, but I think the level of dials to turn and levers to push in Pathfinder is just a bit excessive.
Combat Saturday - From Pathfinder Tower Shield Cost 30gp, Armor Bonus +4, Max Dex Bonus +2, Armor Check Penalty -10, Arcane spell failure chance 50%, weight 45lbs. https://www.d20pfsrd.com/equipment/armor/shield-tower
Pathfinder is derived from D&D 3.5 and thus it is extra crunchy, with stats for seemingly every contingency. A nice thing about that system is that it doesn’t tell casters from any class what armor and weapons they can and can’t wear or can and can’t use, but it penalizes casters unless they spend resource slots for feats to offset the penalties those choices confer.