Combat Saturday - From 2nd Edition D&D - Sword, Khopesh (Sword, Khopesh; cost 10gp; Weight 7lbs; Size M; type S; Spd 9; S-M dmg 2d4; L dmg 1d6; Source PHB) https://people.wku.edu/charles.plemons/ad&d/misc/arms.html
The khopesh is a historic weapon from ancient Egypt and other areas of the Middle East. It is like a sword and a scimitar, except the blade extends straight before curving.
Combat Saturday - From 2nd Edition - Leather Armor http://www.mjyoung.net/dungeon/char/equip001.html
Some items have existed since the earliest days of the game and basic leather armor is one of them. This armor from 2e is actually measured in the weight by coins, just like all 2e encumbrance values. So for the light weight of 150 coins, you can wear this protective armor.
Combat Saturday - From Pathfinder - Mancatcher https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/mancatcher
Combat Saturday - Dragon Scale armor from D&D 4e http://www.enworld.org/forum/showthread.php?228700-4e-Expanded-Armor-Tables-Types-Varieties
Armor made from the scales of mighty dragons has been a trope in fantasy as long as there have been fantasy stories about warriors and dragons. In 4e, Dragon Scale armor comes in a myriad varieties (as many as there are dragons) and with a number of types as well. Light armor can be made from the scales of Young dragons, Medium armor can be made from the scales of Mature dragons, and Heavy armor can be made from the scales of Ancient dragons. Each weight of armor provides a base AC bonus and weight, but then other features of the armor vary depending on the type of dragon the scales came from.
Note for DMs: In every game of every edition I have played, the DMs have always ruled that if you want protection from certain kinds of attacks by wearing dragon scale armor, you need to harvest all the scales for your armor from dragons of the same kind—if you mix and match scales from different types of dragons, you won’t gain the benefits of resistances any kind of dragon has—you’ll just get cool armor that looks like it was made from dragon scales.
Combat Saturday - Boomerang from 4e: https://docs.google.com/spreadsheets/d/1igGrCbDJ_kVZbIUVlHOVJ-DW0PcLxPyOiLTfRyCYAQ0/edit#gid=0
Dig deep enough in a list of D&D weapons and you can find just about anything—including aboriginal flying wedges. I think if a PC wanted to have a weapon like this I’d make them work for it. There would have to be a reason they would know something about the existence of such a weapon from travel, contacts with natives, or some sort of reason to explain why they would even know what a boomerang was much less how to use it effectively. I mean, it’s not like the Waterdeep City Watch teach recruits how to use a boomerang.
Combat Saturday - Improvised Melee from 4e https://docs.google.com/spreadsheets/d/1igGrCbDJ_kVZbIUVlHOVJ-DW0PcLxPyOiLTfRyCYAQ0/edit#gid=0
This little corner of the rules is a mechanical stat block for an RP situation. Say you are in a classic bar fight, and the wimpy wizard wants to try to stop the huge brute from beating up the party’s sorcerer. Well, there’s a handy wooden chair at the table, so the wizard picks up the chair and swings it around and whacks the brute in the back of the head, neck, and shoulders. That’s a great RP moment, but some rules lawyer is going to ask, “how much damage does that do?” Ask no more. Consult this rule instead.
Combat Saturday - Hide armor from 4th edition D&D http://www.enworld.org/forum/showthread.php?228700-4e-Expanded-Armor-Tables-Types-Varieties
The resource linked above is not actually an official 4e link but an unofficial site that expands the 4e armor sets with a bit of 3.5e crunch thrown in. Sometimes I think it’s fun just to look and see how other players and DMs have tried to tweak rules and options to see if they can make a system that appeals to them (and to others) a little better.
I’m not a fan of all the crunch—some people love adding more modifiers and checks to their game, but I think the ones in the rules as written are usually enough. What about you? Do you like this variant and graded system of armor that the player developed?
Combat Saturday - Heavy Pick from 3rd / 3.5 e https://www.dandwiki.com/wiki/SRD:Heavy_Pick
Ahh… all you who have only discovered D&D in 5th edition don’t know the fun you are missing from crunchy earlier editions like 3e and 3.5. And when I say crunchy, I mean spreadsheets in space kind of crunchy. It wasn’t good enough to simply have a “military pick” as a weapon in this edition. They had to also have this “heavy pick.”
And not just one heavy pick, but heavy picks that come in nine different size categories from Fine to Colossal, each with its own weight value, damage value, cost, and hit point value. Yes, back in those days every object in the game had hit points, and could suffer damage from certain kinds of attacks, spells, or environmental and natural or magical effects like acid and fire and force.
And then if you wanted to start getting fancy, you could alter the hardness, the hit points, and the cost by enhancing it with different materials from steel to alchemical silver with at least six other options in between. And then don’t even get me started on the range of magical bonuses and the effects that those had on its hit point value, cost, and damage.
Don’t you just feel like you are missing out on rolling saving throws to see if every item you are holding, wielding, carrying, or wearing takes damage in every round of combat and every failed save against any kind of effect that deals damage to you?
Combat Saturday - From Pathfinder - Longspear. Cost 5 gp Weight 9 lbs. / Damage 1d6 (small), 1d8 (medium) Critical x3 Type piercing / Category two-handed / Proficiency simple / Weapon Group spears / Special brace, reach / A longspear is about 8 feet in length. / (https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/longspear)
And yet another Pathfinder weapon with all of its special crunch. In addition to the normal weapon stats, this one has two special properties of reach and brace, meaning that you can hit something further away and you can also use the weapon to defend against a charging opponent or army.
Combat Saturday - From Pathfinder - Thorn Bow Cost 50 gp Weight 2 lbs. / Damage 1d4 (small), 1d6 (medium) Critical x3 Type piercing / Range Increment 40 ft. (projectile) / Category ranged Proficiency exotic / Weapon Group bows / This polished rosewood bow is studded with thorns and tiny flowers. / Treat this weapon as a shortbow. / (https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/thorn-bow)
The Thorn Bow is the kind of weapon that is typical of Pathfinder. It’s got special rules for critical damage, special damage differences between small and medium or large targets. It has range increments, it’s got a special proficiency category and weapon group. I know there are some players who enjoy their RPGs with extra crunchy details, but I think this kind of permutation on permutation goes a bit overboard. I might occasionally wish for a little more crunch in D&D 5e, but I think the level of dials to turn and levers to push in Pathfinder is just a bit excessive.
Combat Saturday - From Pathfinder Tower Shield Cost 30gp, Armor Bonus +4, Max Dex Bonus +2, Armor Check Penalty -10, Arcane spell failure chance 50%, weight 45lbs. https://www.d20pfsrd.com/equipment/armor/shield-tower
Pathfinder is derived from D&D 3.5 and thus it is extra crunchy, with stats for seemingly every contingency. A nice thing about that system is that it doesn’t tell casters from any class what armor and weapons they can and can’t wear or can and can’t use, but it penalizes casters unless they spend resource slots for feats to offset the penalties those choices confer.
Combat Saturday - From Basic/AD&D Spetum (weapon) Weight in gp 50; Length 8'+; Space required 1'; Speed factor 8; Dmg vs. S or M 1d6+1; Dmg vs. L 2d6
I had no idea what this even was until I looked it up. It appears to be a type of folding pike with a spearhead on the end that has some side projections as well. Here’s more a link to the spetum article on Wikipedia.
Do you miss the crunch factor in your table top RPG of having to convert weight into coin units and having a different speed rating and armor check penalty for every type of weapon or armor you use?
Combat Saturday - From D&D 3.5e. Hide Armor: Cost 15 gp; Armor Bonus +3; Max Dex Bonus +4; Armor Check Penalty -3; Arcane Spell Failure Chance 20%; Speed penalty -10 ft (30 ft movement) / -5 ft (20 ft movement); 25 lbs
D&D 3.5 is often cited as the “crunchiest” version of the game, with the most stats and modifiers based on anything in your inventory. As you can see from this entry, Hide Armor modifies your speed, your dex bonus, gives you an “armor check penalty” (which figured into certain skill checks), an “arcane spell chance” for casters who wanted to wear armor, and base speed penalties depending on the movement speed of your race.
Do you like the fact that 5e has removed most of these crunchy modifiers, or do you wish more of those were still in the game?
Combat Saturday - From D&D Basic Edition. Broad Sword: Weight 75 gp; Length c. 3.5'; Space Needed 4'; Speed Factor 5; Damage vs. S or M 2d4; Damage vs. L 1d6+1
Ah, yes—yet another old-school weapon where the weight is measured in GP, it requires a certain amount of space to use the weapon, and there is a speed factor that impacts initiative. Some people who fell in love with a certain edition of D&D hate the fact that the game has changed its rules so much over the years, but I think that’s one of the strengths of the game. When they find that certain rules either imbalance the game or just destroy the fun for a significant number of players they change it up. It’s a lesson that some online game companies, such as Blizzard seem to follow, as anyone who has played various release and expansions of World of Warcraft over the years can attest.
Combat Saturday - From D&D 3.5. Heavy Flail: Damage 1d8 (1h) / 1d10 (2h); critical hit on 19-20; x2 damage on critical; 10 lbs; Bludgeoning damage.
I love looking at weapons from older versions of D&D. Some weapons like this one had different critical hit ranges and critical hit values.
Combat Saturday - From D&D 3.5. Punching Dagger +1: Damage 1d3+1 (small race versions), 1d4+1 (medium race versions); critical hit on a natural 20; 3x damage on a critical. This weapon is melee only and cannot be thrown like a normal dagger.Read More